AI Insights · Timothy · July 2021
Top 5 Real-Time Strategy Apps Performance in the US: Q2 2021
Discover the performance trends of the top 5 real-time strategy apps in the United States during the second quarter of 2021, including downloads, revenue, and active users.
In the second quarter of 2021, the performance of the top 5 real-time strategy apps in the United States showed varying trends in downloads, revenue, and active users. Here’s a detailed look at their performance based on Sensor Tower data.
Clash Royale by Supercell experienced a significant increase in weekly revenue, peaking at approximately $3.8M in the week of June 7. Weekly downloads also showed an upward trend, reaching a high of around 193K in mid-May. The game maintained a strong user base, with weekly active users steadily increasing from 5.7M at the start of the quarter to approximately 8.6M by early June.
The Battle Cats from ponos corporation saw fluctuating weekly revenue, peaking at about $254K at the end of May. Downloads rose significantly towards the end of the quarter, reaching around 50K in late June. Active users also saw growth, increasing from 217K at the beginning of April to approximately 261K by the end of June.
Stick War: Legacy by Max Games Studios had a relatively stable revenue, averaging around $30K per week throughout the quarter. Downloads peaked at approximately 44K in late March, with a slight decline towards the end of the quarter. Active users showed a downward trend, dropping from 126K at the start of the quarter to around 89K by the end of June.
Mob Control from Voodoo, which launched in May, saw impressive growth in both downloads and active users. Weekly downloads surged to around 282K by the end of June, while active users increased dramatically, reaching approximately 330K in the same period. Revenue also showed a notable increase, peaking at around $3.7K in the last week of June.
Art of War: Legions by Fastone Games had a steady weekly revenue, peaking at approximately $405K at the end of June. Downloads remained relatively stable, averaging around 25K per week. Active users showed a slight decline, from 312K at the start of the quarter to around 259K by the end.
For more detailed insights and data on app performance, visit Sensor Tower.